Zotiquest Games and the use of AIs

Let me set the record straight, once and for all, after the numerous, and in my view, utterly fruitless debates that sprang up following the release of 198X Midnight Misfits, particularly concerning its cover: I’ve never hidden the fact that I use AI-generated images in my work.

Whenever possible, I opt for public domain sources to enhance my manuals, as I did with Sol: Beyond Earth. This choice, in fact, imbues the project with an authentic “vintage” allure that perfectly captures the essence of its setting.

This has been my approach in the past and it’s one I intend to continue whenever free resources are available to illustrate my manuals.

I am, at my core, a modest, self-published author driven by a passion for game design, which I pursue in my free time, often late into the night. I’ve always been upfront about considering this a hobby, and there’s a sole reason behind setting prices on some of my games: the reality of living in a capitalist society. It boils down to the recognition that work, or more precisely, time, has monetary value. And, let’s face it, creating games is a labor-intensive endeavor.

Everything I release serves a dual purpose of giving back to the gaming community: firstly, all my content is available under a Creative Commons Attribution Share-Alike 4.0 license; secondly, any income generated from role-playing games is fully reinvested into purchasing games and materials from other creators. This creates a mutually beneficial environment where ideas can flow freely and everyone’s contributions are valued.

Financial constraints and geographical limitations prevent me from hiring artists to illustrate my manuals or from launching Kickstarter campaigns or other fundraising initiatives due to tax implications and logistical challenges.

Moreover, if the hobby hadn’t solidified around the notion that a manual equals an art book, this discussion wouldn’t even be necessary.

The regulation of AI poses significant challenges, including ethical and moral dilemmas, which I believe should not be dismissed in a binary manner. These are real concerns that the global community must address.

However, I’m also convinced that, once these issues are resolved, generative AI will emerge as a formidable tool for fostering creativity, one that should not be overlooked due to antiquated beliefs.

This is my stance, for what it’s worth.

Regarding the attribution of AI use in my work, I’ve always done so in the colophon, as is customary for any publisher, big or small.

Given the feedback that such disclosures are crucial for consumers, I will make this information explicitly clear on the game’s page and will discreetly update the pages of previously released games.

Thank you for your attention.

One response to “Zotiquest Games and the use of AIs”

  1. Jorge G Avatar
    Jorge G

    S’cool. In fact, probably unpopular opinion, but lean into AI more. An aspect I love about AI is that it functions as as close to a 1:1 spigot between someone’s interests and expressing them as we have. AI art certainly has that signature look to it, but I’m enraptured what someone does with it when they know that they can have any idea, no matter how awkward to say to another living person, brought to some simulacrum of life.

    Your ideas aren’t all that strange, sure, but they could be~

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